HENOSIS™ is a mysterious 2D Platform Puzzler where players are propelled into weird and visceral worlds as they take control of a small, droplet of water while overcoming obstacles and enemies throughout each level.
The Player must venture through each level collecting and uniting precious water tokens in order open the exit portal and restore vitality to its drought-ridden home world.
Traverse your way through 27 hand-crafted levels
Unique player mechanics
Battle menacing bosses across 3 distinct worlds
Original artwork & animation
Full controller support
Desktop & Gamepad Controls:
While it is possible to leverage a keyboard, player manoeuvrability does require a fair bit of accuracy so we recommend that you use an Xbox Controller or similar model instead.
ESC: Pause Game Space: Jump E: Fire/Plant Bomb Q: Activate Time Slow Left/Right Arrow Keys: Movement
Patience is Key! Keep in mind that you only have 1 HP and much of your movement will depend greatly on timing.
Watch the movement and speed of enemies or periodic bursts from vents.
Use the Time Slow ability to get around tricky obstacles.
Bombs help to take out weak structures and Bosses (full version only)
Developer: Odd Critter Games, Perth WA. Status: In Development Release Date: 24th July 2020 Platforms: PC, Mac, Linux No. of Players: 1 Official Website: henosisgame.com Availability: Digital Download via Steam and Itch.io Languages: English ESRB: (TBA) Full Version File Size: ~2Gb Engine:Unity Press Contact: firstname.lastname@example.org Social:Facebook, YouTube, Instagram, Twitter
I enjoyed checking out this demo, so I included a quick glimpse of its footage in my bonus games! It controlled well overall and the semi-surreal aesthetic is really cool. I'm interested to see how the design progresses with each stage.
While I know it was your design choice to have the background sparse, I would have loved to see you do something visually stunning with it that complements the platforms.
The only question I had in the demo was with the bomb animation. I'm not sure if it's supposed to have sound and visuals when you use it? For me, the area I used it on just disappeared and I wasn't even near it yet.
That's interesting to note about the sound regarding the bomb. Yes, once you plant the bomb or fire it at an enemy, there should be a generic explosion sound. We'll have a good look through the levels and see if we can replicate the issue you're having.
Really appreciate the in-depth video review Alanerd! Good to see players giving it a thorough test. I think there are more than a fair share of bugs in this initial demo but the dev team is hard at work amending these.
We'll release another version soon along with patch notes.
The art style of this game is straight up my alley, I love it! The game was very nice and it had that eerie music in the background that gave it a great atmosphere :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
So I have to say, I love the art style and atmosphere of this. It really hits that creepy surrealism that works so well. However, there's some small issues with the movement and overall control and flow that stack up really quickly.